I lost the source code in a computer rebuild. Thought I had a cloud backup saved, but turns out I don't.
Moral of the story: really really really follow the 321 backup system, and VERIFY your backups. Don't blindly trust that your program(s) or automation is going to work. I should know this already. Oh well.
So I'm working on my first android based app... well... a live wallpaper.
Using Eclipse to write it in, and I'll be updating this page with the progress and issues.
The wallpaper is a polar clock. I decided to do this as I liked the one HTC ship, and couldn't find a freebie on the Play Store.
I started writing this using the Canvas suite Google intend to use with live wallpapers. Part way through programming (just after finishing a proof of concept version, still on my first day of writing my first app) I realise that a lot of live wallpapers currently use OpenGL as it's smoother and meant to be easier on the memory/battery life issues. After a full day of trying to learn OpenGL ES2 basics and how to write a LWP with it, I decided it would be easier to finish in Canvas first and head back to OpenGL later. One of the reasons is that the LWP (live wallpaper) API doesn't support OpenGL at all, and a lot of the canvas functions need to be superseded and redirected to OpenGL functions... a lot of work for a beginner and very few tutorials on-line to help (did find a few, but nothing I could get to work with my current experience).
Current bugs:
Change-log:
Intended Change-log: